An Explanation of Poker Jargon: Trap? Trombones? Tilt?
October 25, 2022


“Going on tilt” is something that every poker player wants to avoid at all costs since it can result in poor decision-making and performance. Tilt refers to a state of playing less well as a result of emotional factors, such as after a losing hand or while on a downswing in the game. Tilt is a term that refers to a number of different states of mind that can have a detrimental impact on a person’s ability to make decisions. Tilt play is frequently defined by a looser and more aggressive style of play.


One of the numerous poker hands that can be played is known by its colorful alias. There are a lot of poker hands. The song “76 Trombones” from Meredith Wilson’s play and film adaptation of The Music Man inspired the creation of the moniker “Trombones” for the number “7-6-6.”


Tank is a versatile word that may be utilized either as a verb or a noun. A player has the option to tank or go into the tank, which requires them to deliberate for a longer period of time than is typical.


When a player deliberately slowplays a powerful hand in order to steal additional chips or money from their opponent, this strategy is known as a trap and goes by the name slow play as well.


Treys is a nickname for the card game pocket threes, sometimes written as 3-3-3. It is thought that the term was given in order to avoid misunderstanding with a player having three threes, and instead holding three treys, which led to the introduction of the name. By using deuces rather than pocket twos, one might prevent a mistake of a similar nature.


Every player in poker is curious in the tells used by their opponents. A “tell” is an action that reveals information about the cards that someone is holding. This term gained notoriety because to the scene in Casino Royale in which James Bond and Le Chiffre engage in this type of conversation.


The term “time” can refer to one of two different things in poker. The most typical scenario is one in which a player is taking an excessively lengthy amount of time to make a choice. In this scenario, another player may call time in order to have the tournament director begin a countdown of the amount of time left for them to act on their hand.

Alternately, in time games, “time” refers to the segment of the game during which the cardroom collects money from players on the half-hour or the hour.